I’m saving a scene via 3dsMax’s MassFX plugin using the collada physics format. When I come to load the collection the physics object is basically pointing down 3dsMax’s axis (Z up) and not the same as my collada graphic file (Y up). Anyone know a decent way to fix that? I really don’t want to have to change physx version if I can help it.
Obviously I can apply a pre and post transform to the physics system, but it doesn’t feel like a very good idea. So any other thoughts?