I’m currently trying to simulate 8 or so cameras at once while having them all publish with ROS. However, it seems like doing so causes my GPU to run out of memory (RTX 2080, 8 GB). I’ve found that I can get up to around 4 cameras working at the same time, using up ~7.2 GB. Are there any methods for lowering the memory usage for many-camera use cases?
EDIT: I thought I should mention that I am effectively only using the cameras for ROS. If there’s a way to disable them rendering to viewports while still updating in ROS, that might also help.