Did you convert from yuv to rgb using opengl shader in the visualization part of Deepstream SDK and display it on the screen?
We add nvvideoconvert before nvosd plugin, pls refer nvvideoconvert https://docs.nvidia.com/metropolis/deepstream/plugin-manual/index.html#page/DeepStream%20Plugins%20Development%20Guide/deepstream_plugin_details.3.07.html#
Is this method using hardware acceleration like pixel conversion using OpenGL shader?
Yeah, it’s using hardware acceleration GPU for X86 and VIC for Jeston. Could you check the link I posted first?
Does Gst-nvvideoconvert use Opengl or vulkan internally? Or is there something equivalent?
Speaking of hardware acceleration
I think I’ve heard of using OpenGL or vulkan compute shader.
We have custom Cuda kernels and also use NPP both are HW accelerated. For Jeston, we have internal API based on VIC which is also HW accelerated.