I’m trying to implement rendering to texture using Optix. I create a buffer with RT_BUFFER_INPUT_OUTPUT and a TextureSampler using this buffer. However, as soon as I set the buffer variable in the ray generation program the application crashes without an error message.
I’m using Ubuntu 11.10 with OptiX 2.5.1 and apart from that, OptiX runs fine. Is there another way to implement RTT?