Hi,
I recently asked during a live session what the status of RTXGI was, and the answer was as I kind of expected it. RTXGI is currently parked to make RXTDI your priority.
However, it was also mentioned that, with enough interest in it, you would not be against the idea of potentially giving us an upgraded version of the plugin for us to use in 5.3.
This post is all about that. I hope RXTGI can get enough attention from the developers to give you the motivation to continue working on it.
I personally believe that it was fantastically filling a gap that Unreal misses. Having a very scalable static/dynamic probe-based lighting solution. This is gold for certain projects with specific needs (anything at a fast pace where the current dynamic solution is still struggling).
I hope to hear a positive outcome from this post.