RTXGI for 5.3 and beyond

Hi,

I recently asked during a live session what the status of RTXGI was, and the answer was as I kind of expected it. RTXGI is currently parked to make RXTDI your priority.
However, it was also mentioned that, with enough interest in it, you would not be against the idea of potentially giving us an upgraded version of the plugin for us to use in 5.3.

This post is all about that. I hope RXTGI can get enough attention from the developers to give you the motivation to continue working on it.
I personally believe that it was fantastically filling a gap that Unreal misses. Having a very scalable static/dynamic probe-based lighting solution. This is gold for certain projects with specific needs (anything at a fast pace where the current dynamic solution is still struggling).

I hope to hear a positive outcome from this post.

Yes, it would be fantastic if RTXGI were updated for Unreal Engine 5.3. While Lumen is excellent, it is still more resource-intensive compared to RTXGI, as demonstrated by games like ‘The Finals’. I hope that RTXGI makes a return someday to offer an alternative to Lumen.

I was really gutted when RTXGI was left in the dust because it allowed for a unique workflow where you could combine baked lighting with realtime GI from moveable lights. In UE5, there is no workflow for this, as Lumen GI fully replaces lightmaps and only Lumen Reflections are available when using static lighting. The only way to get realtime GI from moveable lights when using lightmaps is with SSGI which just doesn’t compare to RTXGI.

Please bring back RTXGI Nvidia!