Shader Debugging (OGL/DX)

Hi, is there a way to debug/step through OGL or DX shaders through NSight Graphics. It used to be able to do that sometime ago, but I am unable to find out how to do so (if it’s even available) in the latest NSight versions (using NSight Graphics 2020.3 & VS2019). Thanks!

ping :)


Thanks for using Nsight Graphics and your question on shader debugging. Unfortunately, at this time we don’t have the capability of shader debugging, however, we are looking at re-enabling this capability in a future release.