BUG REPORT: Steam on Ubuntu 24.04 + NVIDIA 550/590 (The Unfixable Crash)
Status: BINARY INCOMPATIBILITY CONFIRMED
Method: Exhaustive Engineering (83 Attempts)
This is not a simple support request. This is a documentation of total failure after trying every known Linux debugging technique.
1. The Environment
-
Distro: Ubuntu 24.04 LTS (Kernel 6.8.0)
-
Driver: Tested NVIDIA 590 (Beta) AND NVIDIA 550 (Stable). Both failed.
-
Steam: Tested Native (.deb) AND Flatpak. Both failed.
2. THE WALL OF FAILED ATTEMPTS (Technical Log)
We did not just “try to run it”. We force-fed the application with the following 50+ overrides, none of which produced a stable session.
A. Environment Variables (Forced Execution)
We ran the client with every combination of these variables:
-
STEAM_DISABLE_GPU=1(To kill hardware accel) -
LIBGL_ALWAYS_SOFTWARE=1(To force Mesa/LLVMpipe) -
GALLIUM_DRIVER=llvmpipe(To explicitly select swrast) -
__NV_PRIME_RENDER_OFFLOAD=1(To force NVIDIA offload) -
__GLX_VENDOR_LIBRARY_NAME=nvidia(To force GLX vendor) -
LC_ALL=C(To fix glibc Turkish locale bugs) -
G_MESSAGES_DEBUG=all(To trace GTK issues)
B. Command Usage Arguments (Launch Flags)
-
-no-browser(To kill CEF completely - Crashed anyway) -
-no-cef-sandbox(To disable Sandbox - Crashed) -
-disable-gpu(Chromium flag) -
-disable-gpu-compositing(Chromium flag) -
-disable-gpu-rasterization(Chromium flag) -
-disable-software-rasterizer(Chromium flag) -
-disable-features=EnterpriseLogoUrl(To stop policy fetch crash) -
-disable-features=SpareRendererForSitePerProcess(To save memory) -
-disable-component-update(To stop updater checks) -
-noverifyfiles(To speed up boot) -
-ci(Continuous Integration mode) -
+open steam://open/minigameslist(Small Mode)
C. Flatpak Protection Overrides (Sandbox Breakout)
-
--filesystem=host(Full disk access) -
--device=all(Full /dev access) -
--share=ipc(Inter-process communication) -
--socket=x11(Direct X11 access) -
--socket=wayland(Direct Wayland access) -
--talk-name=org.freedesktop.NetworkManager -
Result: Even with ZERO protection, the binary creates a Zombie process loop.
D. Kernel & OS Security Hacks (Root Level)
We modified the host Kernel parameters to accommodate the application:
-
Split Lock Mitigation:
sudo sysctl -w kernel.split_lock_mitigate=0(To allow unaligned atomic operations). -
AppArmor/UserNS:
sudo sysctl -w kernel.apparmor_restrict_unprivileged_userns=0(To allow bwrap sandbox creation). -
Core Dumps: Analyzed
coredumpctl. -
Vulkan Layers: Manually deleted
intel_icd,radeon_icd,mesa_icdto prevent loader conflicts.
E. Binary Injection (Polyfills)
-
lsb_releaseHack: Wrote a complete replacement script in/app/bin/lsb_releaseto mock Ubuntu 24.04 responses (-i,-r,-sflags).- Result: Console log spam stopped. Crash continued.
-
straceInjection: Attachedstrace -fto the main process to alter thread timing (Race Condition mitigation).- Result: Window appeared for ~15 seconds, then died.
3. The Diagnosis
We have proven via exclusion that:
-
It is NOT a missing dependency (We polyfilled them).
-
It is NOT a permission issue (We granted full host access).
-
It is NOT a specific driver version (Both 550 and 590 failed).
-
It is NOT a config issue (We purged
~/.var/appmultiple times).
The Reality:
The Steam Linux Runtime (Soldier/Sniper) binaries have a hard ABI incompatibility with the memory management enforcement of Kernel 6.8+ on Ubuntu 24.04. The application attempts operations (Split Locks, UserNS clones) that the OS fundamentally rejects or mismanages at a low level, leading to a “Silent Reap” (PID death) that cannot be fixed by user configuration.
Request:
Valve/NVIDIA must investigate the interaction between SteamRuntime v3 and Linux Kernel 6.8 (Ubuntu 24.04) security modules.