Stream Audio2Face blendshapes between two computers

Hello everyone,
I’ve been using Audio2face for all my projects recently, and with the latest update, it’s more than great after adding the Livelink capabilities. My only problem is that my computer couldn’t handle it while streaming to another program, which is UE5 in this case (I think it’s time to upgrade for me). I tried to export USD facial animations into UE5, so I work in one program at a time. It worked great but with no head movement, and I don’t like it this way because I’ll add extra work to combine facial animation and other animations. I want that simple head movement. So, what came to my mind is my other computer (Both have RTX cards). I want to know if I can stream the Audio2face data from one computer to another because I won’t upgrade my setup now. I want a quick solution for now!

I’m sorry for this long story; here are my questions:
1. Is it possible to include all the data from Audio2face in the USD file as it is seen when connected in Livelink, and how?
2. Is it possible to stream data from one computer to another?
3. Is it possible to make it faster by reducing quality or disabling features?

This is my first topic, and I hope I followed the rules. Thanks!

Is it possible to include all the data from Audio2face in the USD file as it is seen when connected in Livelink, and how?

  • When you save a file, everything you’ve done in the scene will be saved in the USD file.

Is it possible to stream data from one computer to another?

  • Yes, you will need to set the proper host id in the

Is it possible to make it faster by reducing quality or disabling features?

  • Thanks for bringing this up. We’ll discuss this internally.
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Thank you so much for your answers, but regarding the first answer, exporting the USD file only includes the facial animation without head movement, but when connected through Livelink the head moves. I’m not sure. Maybe I’m missing something!

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