I am trying to use the
texture_coordinate_world to tile a texture in world-space. I’ve re-created the same material in both Substance Designer and manually/in-code and see the same issue in both where a flat plane with no transformation is not getting the texture applied.
Attached are a couple of pictures from substance to show the material + what is happening. You can see one side of the cube is correctly textured, but the other side (which is the side that faces straight down) has no texture applied. Is this the correct/intended behavior? I would expect all sides to have the tiled texture. Additionally, when the geometry is switched to a flat plane, then there’s no texture at all.
The same results are observed when changed to
texture_coordinate_object as well.