If I import an HDR image into the Texture Tools Exporter (either as a .hdr file or a .exr file), then export with the BC6H format, the exported image is clamped such that the maximum value is 1.0
Is this a known issue?
Thanks!
If I import an HDR image into the Texture Tools Exporter (either as a .hdr file or a .exr file), then export with the BC6H format, the exported image is clamped such that the maximum value is 1.0
Is this a known issue?
Thanks!
Hello,
I don’t think the NVAPI is the correct forum for your issue. Can you please tell me what service or product this refers to? I can then move your topic to the best forum for one of our Mods to help answer.
Thanks,
Tom
I agree, but I don’t believe there is a subforum that matches my problem, and the forum made me choose one. The product that I’m having trouble with is the Texture Tools Exporter (https://developer.nvidia.com/nvidia-texture-tools-exporter)
Hi Aaron,
I am still looking for a better home for your topic. Thanks for your patience.
Tom
Hi Aaron,
I am going to move this topic over to the Gaming and Visualization section of the forums.
Best,
Tom
Thanks! I see that @nbickford has answered questions related to the Texture Tools Exporter in the past - Neil, is there any chance you could help me out?
Hi AaronJ! Thanks - this looks like a bug! I was able to reproduce this, and it looks like like HDR DDS files (e.g. BC6H and RGBA32F) get read and written correctly, but whenever we read from or write to an EXR or HDR file, the values get clamped to [0,1]. We use our own DDS reader/writer, but use FreeImage for EXR and HDR, so I’m guessing there’s a bug in how we’re handing images to FreeImage. Looking into this and will have another update shortly.
I’ve just submitted a fix for this, and it should be in the next Texture Tools Exporter maintenance release (fairly soon)! It turned out there were two issues:
Thanks again!
Hey Neil, thank you so much for the quick turnaround! I really appreciate it. Looking forward to the update!
Hey! What’s the expected time for the release?
Hi Aaron - apologies, this release has been taking longer than I initially thought! I can’t provide release date updates at the moment, but I’m working on it!
Thanks,
–Neil
Thanks for the info Neil, I appreciate your work and look forward to the next release!