Hi there. Thanks a lot for all the work you guys are doing!
I’m probably not the best candidate to give feedback since I’m just starting out, but every little helps.
I have struggled very much with the UE5 connector, the biggest frustration is the documentation / how to use it. What does a workflow with it look like? People need detailed instructions of actual workflows, step by step, start to end.
Let me make you an example: I have an existing scene in Maya, that I would like to bring to Unreal. I exported an FBX and imported that with Omniverse Create, so that I end up having a USD stage. Now I can open that stage in Maya + Unreal and create a live session. So far everything works. However when I want to save in Unreal, the confusion starts, when I save, I have to save a “Level” though, not the USD. And sometimes when I reopen that Level, the whole USD scene is somehow invisible, it’s in the outliner, but I can not see it in the viewport of Unreal, whatever I try, the Level I saved is corrupted.
Let’s assume we have an existing USD file, all I want is bring that into Unreal, what are the steps I need to take? Let’s assume there are no lights in the USD and we want to use the Unreal Light Mixer to create all the “basic” lighting. I open the USD file, add the lights, then save the “Level”.
Another thing are broken Materials, I have tried for two days, the materials are severely broken, even the “parent” material is full of errors. Materials synced from Substance Painter to Unreal Engine are just bright white - #5 by 3dpxl
I’m more than happy to go through these things with someone so I can explain everything in detail. Once I understand everything / everything works as intended, I’m more than happy to create educational videos.