I would like to export physics assets from omniverse create (blast extention) to unreal engine 4. Is there a way to do that?
Hi @Catering, I’m on the Blast team. We are currently wrapping up work to put a USD schema around the destruction/Blast system. Once that is in place we will document it so it will be possible to make a UE4 importer.
If you just want the fractured pieces, you can save the scene out in USD and import that to get the fractured pieces. I don’t have any experience with UE4, so I’m not sure how that would map to destruction in UE4 though, sorry.
Ok, thanks for the reply.