How does the UE4 connector go about handling export of physics?
Say I have an animation on a character with hair and/or bone physics and I export that into Omniverse, will the physics properties export alongside the animation data?
And if this is supported, is there anything additional that needs to be done to export animation clips with physics?
I realise one possible solution might be a round-trip workflow, but since Audio2Face (as of now anyway) can’t export back into UE4 I don’t think this solution is an option.