Thanks DaneTrain and the mystical robot colleague - for you latest twitch:
I realized that I have been focusing almost entirely on camera issues, and that is just a little detail in your big vision about Omniverse Machinia, you want people to use all connectors and go on to characters.
You had a vision of fire dance! I have made one dance movie:
It has been screened at movie theater in 4K here in Helsinki, as part of dance movie festival Loikka. So I know many of these fire girls & other dancers :P and I can ask them to join again if we do a massive motion capture music video. I could mix and match real footage and Machinima rendered character animations & environments.
To start, I found this lovely character:
https://www.unrealengine.com/marketplace/en-US/product/paragon-phase
I got the basic “Phase” exported to Omniverse. Paragon_Phase/Content/ParagonPhase/Characters/Maps/Phase.umap:
Then I found this:
Paragon_Phase/Content/ParagonPhase/Characters/Heroes/Phase/Animations/Ability_R_Alt_Loop_Additive.uasset
And if I export that to Omniverse, I got the animation in:
How cool is that!? Once again Machinima suprized me and mad my day!
But how can I get more of these animations from the UE to this same USD project in Machinima, so I can arrange more movements in timeline?