It just 1:1 mapping UE section to usd mesh now in UE connector. We didn’t use GeoSubset because of rendering issue. But we won’t add or remove anything in UE section.
Yes I checked it out, and it looks like they are combined…
But I thought it is possible to export these as separate since they roll individually in UE anyway:
Pekka, I think you exported the wrong mesh. The cars in the map are all static meshes. You should export the ones inside Skeletons, they’re skeletal meshes, can manipulate the wheels