Hello. Any updates on this? It’s affecting a lot of players and quite a few people are complaining. It’s sad a game this beautiful has to suffer from this issue. And also people seem to be blaming Moon Studios for this issue when it’s not their fault 😢
Ori WOTW is now on sale and a lot of players are playing it for the first time. It would be a shame for a lot of people to not be able to enjoy the game properly (or at all) because of this, so it would be awesome if it could be prioritized a bit, it’s been almost a year and it seems like no progress has been made.
Hi @MarkusHoHo
I was investigating the glitching again. One problem is the way we are clearing B channel of a render texture at some point in the pipeline. RTX 50 series is ignoring the write mask, clearing all channels. I can workaround that:
and inject the fixed shader to the resources.asset we are distributing with the game. It fixes the holes in the objects I was showing before. Sadly, it’s not enough. There is still a tile sized flicker on edges of objects and the lower the resolution of the rendered slices, the worse.
Please check this new youtube capture:
I can’t capture this issue in any GPU capture I tried (RenderDoc, PIX)
Is there any chance somebody from NVIDIA will look into this?