Hello,
I’m currently working on simulating a gantry robot.
While creating the joint relationships between the parts, I encountered a strange behavior with the Rack-and-Pinion Joint.
It looks like this:
Its angular velocity prints out about 0.002 deg./sec, but it appears to be spinning too fast.
I checked the demo and noticed that the demo’s gear is fixed in the world position. After changing the body0 of the gear joint to the world, it works normally:
Is it impossible to apply a Rack-and-Pinion joint to my simulation due to the limitations of the PhysX joint extension, or did I configure something incorrectly?