Unreal 5 MetaHuman face meshes issue export

Hi all I am testing how Metahumans work in omniverse Machinima, but unfortunately the face has no hair and the skin is all wrong.
To export I simply do the export with default settings and when I load in Machinima the avatar looks like a green alien :-)
Does anyone know how to fix this problem?
I have attached the image for reference
Thanks.
N.B I use Unreal Engine 5

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Hello @nickyster. I apologize for how long ago this post was, and you’re just hearing back now. In the future if you post this under Omniverse/Unreal I will be able to keep track of questions easier. Here is a quick video showing what you can do do fix this issue. There are some nodes that MDL doesn’t support and Metahumans are using them in a function.

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Hi, just to say this solution works, thanks