I’m developing a program using PhysX 3.3.1, I initialized physx according to the examples, but when I check if physx runs on the GPU via the driver option “Show PhysX Visual Indicator”, it says it runs on the CPU. I assumed that collision detection should run on the GPU? Did I miss something? Or what is needed to enable it? I crated a CudaContextManager and asigned it with sceneDesc.gpuDispatcher = _cudaContextManager->getGpuDispatcher();, CUDA is installed. What’s wrong?
Thanks for your help