“Sorry for doubleposting! I have post this first at OpenGL thread and don’t know how to move it.”
I am new at gpraphics programming and trying out the PhysX-3.2.1 SDK. I created a PxRigidStatic plane and am dropping PxRigidDynamic actors (spheres/boxes) on it. Everything works fine and the physics seems to behave correctly but it only runs on CPU.
I have read some documentation parts and looked at the sample code but it’s to complex and hugh for beginners. So I have some questions:
Do I need a PxParticleSystem to force computing physics on GPU? If yes, do I need CudaContextManager and CUDA? Does someone have a very simple and small example or a really good tutorial?
I would appreciate any help.
Thanks in advance.