Video Series: Practical Real-Time Ray Tracing With RTX

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RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl Lefrancois and Pascal Gautron help you get started with real-time ray tracing. You’ll learn how data and rendering is managed, how acceleration structures and shaders work, and what new components are…

RTX: Awesomeness. Looking forward to apply my CUDA knowledge to this new tech.

Small misleading mistake in the last video, for shadow rays, given that we're only interested to know if there's ANY intersection happening : I guess we should use anyHit shader (and abort further intersections, I think there's an intrinsic for that?) instead of closestHit shader.