Please give it a try. Another thing I’ve noticed with SLI in Linux is just using --sli=on doesn’t actually benefit any OpenGL program/game with a preformance boost. Your best bet is to tinker with --sli=afr or --sli=sfr and see which gives you the most beneficial preformance boost.
I do not know why you think I am trolling when I merely gave an accurate answer.
SLI Mosaic is not supported on GeForce cards. It’s a Quadro-only feature as the documentation you linked clearly states. Nor is TwinView supported in an SLI configuration. This has been discussed many, many times here and on the older forum.
Yes, there is the BaseMosaic option but it’s never been clarified that you’re going to experience SLI performance under that configuration. And I’ve never seen a configuration of SLI + multi-monitor gaming on Linux. If there is one, I am welcome to being corrected.
I apologize if it’s not quite on topic, but are there any updates on other SLI modes(not mosaic - just single monitor) support in linux apps/games? Is there a single more or less modern OpenGL app where SLI performance gain is visible/measurable? For example Unigine Heaven OpenGL benchmark doesn’t see the second GPU at all even if “SLI” is “on” in my config. Some ancient OpenGL apps like D3 seem to have performance increase(I get about 320 fps when SLI is enabled in QHD resolution), but GPU load seems to be quite low - they’re not adequate for such a modern GPU as GTX 970 :(