[1650 Mobile] MMU Fault: ENGINE GRAPHICS GPCCLIENT_GCC faulted @ 0x300_00000000. Fault is of type FAULT_PDE ACCESS_TYPE_VIRT_READ

Full System Specs:

System:
  Host: pog Kernel: 6.1.35-273-tkg-pds arch: x86_64 bits: 64 compiler: gcc
    v: 13.1.1 Desktop: KDE Plasma v: 5.27.6 tk: Qt v: 5.15.10 wm: kwin_x11
    dm: SDDM Distro: Arch Linux
CPU:
  Info: quad core model: Intel Core i5-10300H bits: 64 type: MT MCP
    arch: Comet Lake rev: 2 cache: L1: 256 KiB L2: 1024 KiB L3: 8 MiB
  Speed (MHz): avg: 1025 high: 2600 min/max: 800/4500 cores: 1: 800 2: 800
    3: 2600 4: 800 5: 800 6: 800 7: 800 8: 800 bogomips: 40035
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
  Device-1: Intel CometLake-H GT2 [UHD Graphics] vendor: Acer Incorporated ALI
    driver: i915 v: kernel arch: Gen-9.5 ports: active: eDP-1 empty: HDMI-A-1
    bus-ID: 00:02.0 chip-ID: 8086:9bc4
  Device-2: NVIDIA TU117M vendor: Acer Incorporated ALI driver: nvidia
    v: 520.56.06 arch: Turing pcie: speed: 2.5 GT/s lanes: 16 bus-ID: 01:00.0
    chip-ID: 10de:1f99
  Device-3: Quanta HD User Facing driver: uvcvideo type: USB rev: 2.0
    speed: 480 Mb/s lanes: 1 bus-ID: 1-5:3 chip-ID: 0408:a061
  Display: x11 server: X.Org v: 21.1.8 with: Xwayland v: 23.1.2
    compositor: kwin_x11 driver: X: loaded: modesetting,nvidia
    alternate: fbdev,intel,nouveau,nv,vesa dri: iris gpu: i915 display-ID: :0
    screens: 1
  Screen-1: 0 s-res: 1920x1080 s-dpi: 96
  Monitor-1: eDP-1 model: AU Optronics 0xdf87 res: 1920x1080 dpi: 142
    diag: 394mm (15.5")
  API: OpenGL v: 4.6 Mesa 23.1.3 renderer: Mesa Intel UHD Graphics (CML GT2)
    direct-render: Yes

Error:
kernel: NVRM: GPU at PCI:0000:01:00: GPU-fbb3441f-781d-6daa-2e4a-bcba619d3d46
kernel: NVRM: Xid (PCI:0000:01:00): 31, pid=2554, name=GameThread, Ch 000000a8, intr 00000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_GCC faulted @ 0x300_00000000. Fault is of type FAULT_PDE ACCESS_TYPE_VIRT_READ

Games Tested and Reproduction:
Cyberpunk 2077 : Error is often immediate on when loading the game world or post loading.
Just Cause 3 : Crash is mostly triggered randomly during gameplay

Tested Drivers:

  • 535.54.03 (Latest)
  • 525.47.27 (Vulkan Dev)
  • 520.56.06

Tested Scenarious:

  • Modesetting: Enabled/Disabled on both Wayland and X11
  • Absolute lowest graphics settings with low resolution in Cyberpunk
  • All Driver versions mentioned above
  • Tested Cyberpunk outside Proton with latest wine-staging, dxvk-git and vkd3d-proton-git built.