Hi @928871883 - Can you start a regular thread to discuss the issue? this thread is specifically to provide the feedback for Isaac Sim
Hi @nathaniel7
- The Isaac Sim documentation clearly outlines the supported operating systems for Isaac Sim 4.5. The documentation will be updated accordingly when OS 24.04 is supported.
- Adding new assets to Isaac Sim must go through the proper channels, including legal procedures. We are unable to add any new assets directly into Isaac Sim. The Chinese manufacturer needs to collaborate with their NVIDIA counterparts in China to follow the necessary process before the asset can be included in Isaac Sim.
Hi @Big_Watermelon - Can you start a regular thread to discuss the issue? this thread is specifically to provide the feedback for Isaac Sim. It is probably some minor changes in your code that might require some update.
The scattered API with a huge surface area isn’t just an IsaacLab issue, though. It’s prob more of an IsaacSim issue than IsaacLab.
Standalone scripts often do not work properly with Isaac Sim 4.5.
Are standalone scripts deprecated?
@Big_Watermelon please post your question in the main thread to get answered, since this is a question/bug not a feedback.
@hijimasa no standalone scripts are not deprecated, and should work properly. If they don’t, please provide detail repro steps, so we can test and file a bug if broken.
@nathaniel7 you are right, 4.5 is not supported on Ubuntu 24.04, that is planned for next release coming this Spring. For robot support, although we are expanding our robot library, but you should be able to import any robot you want.
@928871883 please post this in the main thread so you get answered properly. This thread here is for feedbacks.
I am new to Isaac sim 4.5.
I couldn’t find enough resources to learn, I have taken the available Nvidia courses to start with Isaac Sim. I can implement them but I am still stuck and do not know how to do more and how to implement my application simulation. I have not found tutorials about controlling quadruped robotics, scripting to make controller, the right way to simulate such things… etc.
Tutorial 1: Create a Geometry Replicator Particle System — Omniverse Extensions
The tutorial doesn’t seem to work for IsaacSim. Importing USDA files causes it to freeze. Will there be support for this in the future?
2025-03-12 03:13:55 [63,362ms] [Warning] [omni.graph.core._impl.update_file_format] Prims of type ComputeGraphSettings no longer function. /World/particle_system/computegraphSettings has been disabled and should be deleted.
2025-03-12 03:13:55 [63,364ms] [Warning] [omni.graph.core._impl.update_file_format] Scene has migrated to use OmniGraph Schema - please save and reload. These changes were made:
{'Prim Nodes Removed': [], 'Prim Types Changed': [('/World/particle_system', 'ComputeGraph', 'OmniGraph'), ('/World/particle_system/solver', 'ComputeNode', 'OmniGraphNode'), ('/World/particle_system/emitter', 'ComputeNode', 'OmniGraphNode'), ('/World/particle_system/output', 'ComputeNode', 'OmniGraphNode'), ('/World/particle_system/direction_force_field', 'ComputeNode', 'OmniGraphNode'), ('/World/particle_system/particle_system_flow_emitter', 'ComputeNode', 'OmniGraphNode')], 'Root Prims Moved To Graph': [], 'Settings Removed': ['/World/particle_system/computegraphSettings']}
2025-03-12 03:13:55 [63,368ms] [Warning] [omni.graph.core.plugin] Could not find node type interface for 'omni.particle.system.core.Visualizer'
2025-03-12 03:13:55 [63,368ms] [Warning] [omni.graph.core.plugin] Could not find node type interface for 'omni.particle.system.core.FlowEmitter'
2025-03-12 03:13:55 [63,368ms] [Warning] [omni.graph.core.plugin] Could not find node type interface for 'omni.particle.system.core.Solver'
2025-03-12 03:13:55 [63,368ms] [Warning] [omni.graph.core.plugin] Could not find node type interface for 'omni.particle.system.core.DirectionField'
2025-03-12 03:13:55 [63,369ms] [Warning] [omni.graph.core.plugin] Could not find node type interface for 'omni.particle.system.core.Emitter'