Back in May, I self-assembled a new desktop computer, and proceeded to install PopOS, migrating from Windows on my old laptop. I experienced a lot of bugs and glitches, but nothing so serious I could not comfortably use the computer for my main purpose, games, browsing, etc. Over a month ago, that was no longer possible. Now Minecraft (the only “native” game I have), is the only game that works. Every other game (Wine) blackouts (2-5 seconds long, approximately once every 30-60 seconds) or brings with it a display output crash of some sort. In fullscreen, the entire system freezes (although sounds keep playing, so other CPU cores aren’t blocked). I have given a more extensive report over at PopOS’s Github repository. PopOS developers cannot find the issue (I’ve also talked with them in chat). I thought there was a graphics driver update that started the problems, but the apt logs show that was not the case. It may have been caused by GTK/Gnome updates. That I’m not sure of.
I do find it a bit strange that eglinfo
reports Mesa as the EGL vendor, but I’m not sure how to fix that;
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
My hypothesis is that the DE services (OpenGL) are somehow fighting with the Wine games which seem to all map to Vulkan. For instance, in the few cases that I actually do manage to get a game running in fullscreen, it blackouts every time an overlay from the DE is rendered, such as volume up/down.
I don’t have the necessary familiarity with Linux to proceed with debugging and solving the issue on my own.