565 release feedback & discussion

I would also like to add i think this is somehow related to Unreal Engine 5 and i suspect it may be a problem with Unreal Engine 4. As i just saw a post with a very similar issue to mine but in “Indiana Jones and the Great Circle”
the link
And i also have seen a similar weirdness on City Skylines 1 where the Game will not use more than 30% of the GPU