A Conversation with Epic: Ray tracing in Unreal Engine 4.22 and beyond

Originally published at: A Conversation with Epic: Ray tracing in Unreal Engine 4.22 and beyond | NVIDIA Technical Blog

We sat down with Epic Games to discuss what Unreal Engine 4.22 brings to the table for developers. Nick Penwarden, Director of Engineering, Unreal Engine, Epic Games Marcus Wassmer, Director of Engineering, Rendering, Epic Games Juan Cañada, Lead Ray Tracing Engineer, Epic Games How will ray tracing change a 3D artist’s content creation workflow? Juan:…