Is there a way to manually add a light (e.g. a Domelight) to a world with the python API? I only found a way using the replicator class light = replicator.create.light(...)
This code works for me for creating Sphere lights:
l = UsdLux.SphereLight.Define(world.stage, Sdf.Path(some_prim_path))
l.CreateExposureAttr(...)
l.CreateRadiusAttr(...)
l.AddTranslateOp()
XFormPrim(some_prim_path).set_local_pose(translation=...)
You could use UsdLux.DomeLight for dome lights.
1 Like
@robin-vetsch , you can also refer this document for lights related things:Lights — Omniverse Create documentation
This code works for me in 2023.1:
import omni.isaac.core.utils.prims as prim_utils
light_1 = prim_utils.create_prim(
"/World/Light_1",
"SphereLight",
position=np.array([1.0, 1.0, 1.0]),
attributes={
"inputs:radius": 0.01,
"inputs:intensity": 5e3,
"inputs:color": (1.0, 0.0, 1.0)
}
)
2 Likes
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.