We are looking at comparing methods to generate scripted training sessions for an outdoor robots where some aspects of the scene are mobile and we’d like to script their movement through the scene during training and evaluation. For example, consider a robotic platform navigating through a scene with a small number of assets (other robots, people, etc.) are moving through the scene. For now, the movement of the other assets can be deterministic, but would like to be able to parameterize their movement and have them be triggered by colliders.
Here is what we have tried so far, but would appreciate any sage advice from the community:
Since we come from a robotics perspective, I feel like we may be missing some obvious and efficient ways to do this from the animation perspective.