Anisotropic friction in PhysX 3.x

Hi guys,

Anisotropic friction has been depricated in PhysX 3.2. I’m wondering if there is a way to implement sleigh like behaviour on contacts (when object slides in one direction better than another). Migration guide doesn’t provide any pointers.

I know that sleigh can be implemented with help of wheels in the same way as vehicle does but unfortunately that’s not the case because I can’t predict which side of object will touch a surface.

Thank you,