Baking Destruction using physx plugin for max

I have a destruction set and a rigid body falling on top of it. It works well when you sim it.

But the destruction set doesn’t bake. Is there a way that you can bake the sim of the destruction set?

Am I missing something?


What do you mean by ‘bake’ exactly? I’m not a Max expert, I’ll ask someone who is more familiar with Max to have a look at this post.

PS: I asked our Max experts, and the answer appears to be ‘no’, we don’t have any way to bake a Destruction sim in Max.

Thank you for getting back Mike!

I guess this is a future feature request :)

Thanks again.