I’m one of among 600 or so Unreal Engine users (this engine requiring Cuda) reporting issues in UE4 with D3D device being lost and 111 errors, a known bug at Epic that they’re very slow in addressing (known bug since 2016). I’ve all but given up on UE4, have done all kinds of testing and worked with techs at Nvidia, Boxx (PC manufacturer), Microsoft (to rule out system software), and Epic Games, though here again, nothing concrete is ever returned from them. My question here is if NSight Graphics might provide any insight into what exactly is happening, perhaps some kind of illegal instruction from UE4 that causes GPU to freeze and TDR to kick in and shut down either the game or the whole system. If this app does log activity from UE4, I’d need assistance with configuration and perhaps thrown a bone from there what might be gleaned reviewing the data. Thanks.