I’m trying to produce some synthetic aerial images of a truck appearing on grass surface.
However when I specify the replicator to run & get triggerred each frame. The produced image (except the first frame) shows multiple “ghost” shadow as shown below.
code:
with rep.trigger.on_frame(num_frames=150):
rep.randomizer.worker()
with camera:
rep.modify.pose(position=rep.distribution.uniform((4000, 11000, -7800), (6000, 14000, 7800)), look_at=surface)
Questions:
How can I set the replicator triggerred e.g. every 3 seconds so the scene has enough time fully rendered?
Is there a way I can get rid of those shadows & have objects rendered with fully effect (shadow) ?
Yes you need at least 100 subframes to get a “clean” re-pass. This is because even the “realtime” renderer needs subframes to interate a new frame. You can set it as low as you can until the ghosting appears.
Hi @Richard3D I have a similar issue and I’m still seeing some ghosting even at 100 subframes. The challenge for me is that it is taking a really long time to render.
To generate variations in my training data (human demonstrations), I’m replaying pre-recorded motion trajectories with changes in lighting, texture, etc. and capturing new camera images. However, when I add sub-frames it becomes prohibitively slow to generate these variations.
Sorry to hear this. Unfortunately, I don’t see any other way of doing it. If you need higher quality rendering to avoid motion artifacts, you must render more subframes. The only way this situation can be improved is with more GPU hardware.