Curious to know how NVIDIA/others tracked metrics (FPS, latency, ping rate, etc) when testing on the Oculus Quest 2 or other standalone headsets? Is there software you installed on the headset, was there software installed on the server that collected that information, or is there something in the SDK that we missed? So far, we have been able to track numbers directly on the server but not what is happening on the headset.
We’re currently testing on AWS servers with the Quest 2 but will soon be testing with the Pico Neo 2 Eye as well.