Conservative Rasterization


Are there any plans for adding an extension to enable conservative rasterization in Vulkan?

This is one item among many on our Vulkan extension to-do list.

Do you have a specific use case in mind?



Thanks for your answer.

Scene voxelization, for example.

That sounds good. Are GL_NV_viewport_array2 (“Fast GS”) and GL_NV_fragment_shader_interlock on this list as well?

They are on that list too :)

Conservative rasterization please!

What is the ETA for Conservative rasterization on vulkan? I would like to use it to experiment with IZB shadows.