Hello,
Are there any plans for adding an extension to enable conservative rasterization in Vulkan?
Hello,
Are there any plans for adding an extension to enable conservative rasterization in Vulkan?
This is one item among many on our Vulkan extension to-do list.
Do you have a specific use case in mind?
Regards,
Mathias
Thanks for your answer.
Scene voxelization, for example.
That sounds good. Are GL_NV_viewport_array2 (“Fast GS”) and GL_NV_fragment_shader_interlock on this list as well?
They are on that list too :)
Conservative rasterization please!
What is the ETA for Conservative rasterization on vulkan? I would like to use it to experiment with IZB shadows.