Creating Optimal Meshes for Ray Tracing

Originally published at: Creating Optimal Meshes for Ray Tracing | NVIDIA Technical Blog

When you are creating triangle meshes for ray tracing or reusing meshes that have been successfully used in rasterization-based rendering, there are some pitfalls that can cause surprising performance issues. Some mesh properties that have been acceptable in rasterization can be problematic in ray tracing or require specific handling to work as expected. This post…