I’m trying to get this kind of setup a bit more stable and preferable improve performance:
Basically it’s a system of 4 constraints, two of them have angular drive and limits enabled and two are “fixed”. As I use UE4 we have only 6Dof joint out of the box, other types of joints are not implemented.
Before I switch to using Articulations for this, I just want to be sure that I wouldn’t get better results with a couple of hinge and fixed joints instead of using 6dof.
Any thoughts on this?