when I execute my application with visual studio nsight on/off, the rendered results are different:
I verified this with several different computers and now I don’t know where to search for the error.
My problem actually is, that the result produced with nsight turned on is the correct one. I only have a wild guess that maybe framebuffers are being initialized in a different way but I tried all that came to mind without finding the solution.
What could nsight be doing different that it produces those results with my app?
some details about the app:
opengl context: 4.4
all shaders are “#version 330 core”
tested on windows 8.1 with gtx770 and gtx660
rendering to a RGBA8 rendertexture
Thanks in advance,