Hi, I was trying to implement DLSS for a Quake2 RTX mod I am working on. Overall I am getting great image quality. The only thing I am seeing that isn’t as good as the TAA implementation is fire flies on low light situations. I tried using the NVSDK_NGX_Parameter_Hint_UseFireflySwatter parameter but it didn’t seem to make any difference. The screen shot really doesn’t do it justice because it’s a temporal artifact. I was wondering if anyone could help? Thanks!
Edit: I just wanted to clarify as well the DLSS wasn’t producing the fireflies. The fireflies were in the raw un-anti aliased input.