DLSS support in the future?

The thought crossed my mind today and it might really be putting the cart before the horse, but has there been any sort of discussion internally about adding DLSS support to the viewport?

Considering the level of quality DLSS imparts, having a lower render target and upscaling might make iteration faster, especially when tweaking heavy scenes, path tracing settings, or NVIDIA Flow sims (at least as a sort of proxy mode). It could also help with scenes that require massive amounts of VRAM.
There might even be shots where straight-up exporting with DLSS might be viable and could lower the time needed to render each frame in very heavy scenes.

Cheers!

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Yes, DLSS is already supported in the viewport. If you go to render settings, antialiasing, you can see DLSS as one of the options along with quality settings. This greatly improves performance and image quality.

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I must have missed it, somehow.
Thank you!