DLSS 3.5 for super sampling

Hi there,

I want to add DLSS support to my application for super sampling. To do that I want to learn from the example application that ship with the SDK.
The sample application said “AA mode” then DLSS is choosen. But i want to use DLSS for upsampling not AA.
Is there an example that show how to do supersampling with DLSS? Or DLSS automatically do AA?

Thank you very much :)

Hi there @studentechamp and welcome to the NVIDIA developer forums.

AA stands for “AntiAliasing” and lately has become overloaded as a term to also cover means of de-noising.

DLSS replaces the super-resolution settings of Unreal, which also include TLAA for example.

If you read up on the process of DLSS itself you will see that one essential step is the de-noising (or anti-aliasing) after the actual upscaling of the image.

This Webinar explains all of this in great detail, I highly recommend it: Level Up with NVIDIA: DLSS, DLAA, and Image Scaling in Unreal Engine 5

So a short answer to your question “Does DLSS automatically do AA?” is “Yes”. But as always there is more to it.

I hope that helps!