DOOM 2016 on Linux, TSSAA and TAA issues

Both TAA and TSSAA works fine in the opengl mode in my GTX 750 2 GB (Maxwell V1) but when i change the renderer to Vulkan the game can’t render properly.

this is how it looks with TSSAA/TAA on VK mode.

the game renders fine using FXAA.

Here some system info:
Driver Version: 418.31.03 (Same happens on 415.22.05)
OS: Ubuntu 18.04.2
CPU: Intel Core2Quad Q9550 2.83Ghz
GPU: GTX 750 2 GB Maxwell V1