I’m having an issue with DOOM 2016 on an optimus system, where OpenGL renderer performs at about 100 fps, while the Vulkan renderer struggles to maintain 60 fps. I have played the game on this same machine at 160 fps using the vulkan renderer in the past, so I’m assuming this is a driver regression.
I tried on couple of notebooks but could not reproduce issue so far.
Can you please confirm older driver version where it worked properly and share repro / no repro video for better understanding.
Also specify which campaign you played and observed issue.
I tried downgrading to the 495 driver, but dkms is failing on kernel 6.0.10. I’ll test it better with a kernel+driver downgrade after the 6th of december, as I have exams ongoing at the moment
While messing around, I noticed that Powermizer being set to “Adaptive” wasn’t ramping up my GPU fans. I exited the game, set powermizer to “Prefer Maximum Performance”, and tried launching, and the performance problem was solved and persistent across multiple launches and reboots.
Reproduction steps:
Set powermizer to Adaptive or Auto from NVIDIA X Server Settings.
Launch Doom (2016) in vulkan mode and load into any save file. The framerate is low.
Quit the game completely, and change powermizer to Prefer Maximum Performance.
Launch the game again. The framerate is much higher than before.
I’d attach a video but using nvenc to encode the recording is making the GPU ramp up, making the bug not-reproducible. Software/CPU encoding will also affect game performance
Hi
While I’d love to test, I don’t have the game installed anymore and my current internet is too slow to install it in a reasonable time frame. I will test the first instance I can (approximately a month or two from now) and get back