Hello,
I’ve been trying to enable FrameGeneration alongside DLSS-SR and NIS, using the DLSS plugin for unreal engine, version 3.7.20.
Everything works fine when enabling only DLSS and NIS plugin in a packaged game.
However, when enabling Streamline it works fine in the editor and I’m able to see FrameGeneration in action when launching in standalone game PIE, but once packaged I’m crashing immediatly at startup.
I tried it both in unreal engine 5.4.3 and 5.5.2 versions.
The gpu crash mentions a “device removed” error with code 887A002B, but I’ve been unable to identify which resource is being accessed and causing the error.
Is this a known issue ?
If not, what can I do to further investigate what is going wrong ?
I’m attaching a log containing the error, in case it may help.
Thanks in advance.
CorailKit.log (303.8 KB)