Unreal 5.5 DLSS Startup Errors

I’m getting a few errors on project startup after installing DLSS. Specifically when streamline is introduced.
I have “Streamline (deprecated)” disabled as per instructions.
This is a project that has never had DLSS in the past, and has recently been upgraded from 5.4

Are these errors intentional for machines that do not support features such as Frame Generation which is only for series 40x cards?

LogStreamlineAPI: Warning: [Warn]: [07-05-47][streamline][warn][tid:21164][0s:069ms:763us]pluginManager.cpp:891[mapPlugins] Ignoring plugin 'sl.common' since it has duplicated unique id
LogStreamlineAPI: Warning: [Warn]: [07-05-48][streamline][warn][tid:21164][0s:798ms:158us]dlss_gEntry.cpp:144[updateEmbeddedJSON] Failed to obtain DLSS-G min spec requirements from NGX, using SL defaults
LogStreamlineAPI: Warning: [Warn]: [07-05-48][streamline][warn][tid:21164][0s:798ms:206us]dlss_gEntry.cpp:327[updateEmbeddedJSON] Disabling DLSS-G since it is not supported on current hardware
LogStreamlineAPI: Warning: [Warn]: [07-05-50][streamline][warn][tid:21164][2s:831ms:491us]commonEntry.cpp:1320[slOnPluginStartup] Valid application id is required in production builds - allowing for now but please fix this
LogStreamlineAPI: Error: [Error]: [07-05-50][streamline][error][tid:21164][2s:831ms:985us]dlss_gEntry.cpp:2208[slOnPluginStartup] Unable to find DRS context - make sure sl.common was initialized properly
LogStreamlineAPI: Error: [Error]: [07-05-50][streamline][error][tid:21164][2s:831ms:995us]dlss_gEntry.cpp:2312[slOnPluginStartup] NGX indicates DLSS-G is not available - DLSS-G cannot run
LogStreamlineAPI: Error: [Error]: [07-05-50][streamline][error][tid:21164][2s:832ms:965us]sl.cpp:190[slValidateFeatureContext] 'kFeatureDLSS_G' is missing.