Hello,
I’m trying to enable DLSS-G in UE 5.2.1. I have the debug window up and it shows DLSS-G On but Reflex Off. After a few seconds I get a hard crash.
Assertion failed: State.status == sl::DLSSGStatus::eOk [File:C:\BuildAgent\work\61e303c4da3d085b_stage\plugin\Plugins\Streamline\HostProject\Plugins\Streamline\Source\StreamlineCore\Private\StreamlineDLSSG.cpp] [Line: 449] DLSS-FG failed at runtime with DLSSGStatus::eFailReflexNotDetectedAtRuntime (2). This runtime check can be disabled with the r.Streamline.DLSSG.CheckStatusPerFrame console variable
UnrealEditor_StreamlineCore!GetDLSSGStatusFromStreamline() [C:\BuildAgent\work\61e303c4da3d085b_stage\plugin\Plugins\Streamline\HostProject\Plugins\Streamline\Source\StreamlineCore\Private\StreamlineDLSSG.cpp:448]
UnrealEditor_Engine!UEngine::SetPresentLatencyMarkerEnd() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:2428]
UnrealEditor_SlateRHIRenderer!TRHILambdaCommand<FRHICommandListImmediate,<lambda_f4f21a60b430678be9c3d99e3e158b7e> >::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:457]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587]
UnrealEditor_RHI!<lambda_720a96d581de9603c136416f02291598>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:899]
UnrealEditor_RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:333]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]