Hi everyone,
I am encountering a recurring issue with Unreal Engine 5.3.2 that has persisted for several weeks. The editor frequently crashes with a “GPU Crash dump triggered” error. This happens in various situations in play mode or not , it’s happening most of the time when I interact with the UI of the editor such as:
- Opening the output log
- Selecting dropdown menus in the editor
- Navigating through different levels or menu
Here is the key information:
- Engine Version: Unreal Engine 5.3.2
- GPU: NVIDIA (latest drivers installed)
- DLSS: Latest version installed
- Error Details:
The crash log often showsDXGI_ERROR_DEVICE_REMOVED
with the following details:DXGI_ERROR_DEVICE_REMOVED with Reason: 887A002B
- Aftermath Status:
DmaFault
- Breadcrumb and PageFault data are empty.
- GPU memory info:
- Budget: 23374.00 MB
- Used: 11351.34 MB
- Aftermath Status:
Here are some excerpts from the crash report :
[Y:\_stage\plugin\Plugins\Streamline\HostProject\Plugins\Streamline\Source\StreamlineD3D12RHI\Private\StreamlineD3D12RHI.cpp:459]
sl_dlss_g
sl_dlss_g
sl_dlss_g
sl_dlss_g
sl_interposer!sl::interposer::DXGISwapChain::Present'::2'::<lambda_1>::operator()() [C:\yE9waPmFN\0\streamline\sdk\source\core\sl.interposer\dxgi\dxgiSwapchain.cpp:247]
sl_interposer!sl::interposer::DXGISwapChain::Present() [C:\yE9waPmFN\0\streamline\sdk\source\core\sl.interposer\dxgi\dxgiSwapchain.cpp:274]
UnrealEditor_D3D12RHI
I have already ensured:
- My GPU drivers are up-to-date (latest NVIDIA drivers).
- The latest version of DLSS is installed.
Despite these measures, the issue persists.
Has anyone encountered a similar problem or have insights into resolving this?
I would greatly appreciate any suggestions or guidance to fix this issue.
Thank you for your help!
Best regards,
Daniel