I’m trying things to get familiar with the SDK 3.3. And I created an application using the graphics engine Ogre3d in which I created a box and a plane. but I happen two problems … The first and most serious is that when I run the application, the compiler (Microsoft Visual C + + 2010) gives me this error:
First exception on PruebaOgre 0xcdcdcdcd 1.7.exe: 0xC0000005: Access violation.
Unhandled exception in 0xcdcdcdcd in PruebaOgre 1.7.exe: 0xC0000005: Access violation
The IDE tells me that the problem occurs on the thread PxWorker00 in the location “physx::Ext::CpuWorkerThread::execute”
I’ve got the application to run for some time by changing the starting position of the plane or box. And according to the values set, runs a few seconds. But after a few seconds the error appears again.
The second problem is that the box does not have collision with the plane. I guess it’s because I get over something
I have tried several things and I’ve looked at the documentation but I can not fix them. As much code involved several different classes and leave the link to files.h and cpp and VC2010 solution. The relevant files for this case are PhysXManager.h / cpp (which is responsible for starting and ending PhysX) and GameEntity.h / cpp (responsible creating actors of PhysX and the creating of graphic entities)
Can someone help?