Would like to export a scene or objects from Create to a more standard format for simple viewing in a browser. The geometry shows up and so do material names but they are rendered as default materials. I’m not sure if I am doing something wrong or if this is not supported.
This is what the glTf validation says:
{
"uri": "testbrick2.gltf",
"mimeType": "model/gltf+json",
"validatorVersion": "2.0.0-dev.3.4",
"validatedAt": "2021-08-02T19:10:55.846Z",
"issues": {
"numErrors": 0,
"numWarnings": 0,
"numInfos": 3,
"numHints": 0,
"messages": [
{
"code": "UNSUPPORTED_EXTENSION",
"message": "Cannot validate an extension as it is not supported by the validator: 'FB_ngon_encoding'.",
"severity": 2,
"pointer": "/extensionsUsed/0"
},
{
"code": "UNUSED_OBJECT",
"message": "This object may be unused.",
"severity": 2,
"pointer": "/meshes/0/primitives/0/attributes/TEXCOORD_0"
},
{
"code": "UNUSED_OBJECT",
"message": "This object may be unused.",
"severity": 2,
"pointer": "/materials/1"
}
],
"truncated": false
},
"info": {
"version": "2.0",
"generator": "Open Asset Import Library (assimp v5.0.21d76b0b)",
"extensionsUsed": [
"FB_ngon_encoding"
],
"resources": [
{
"pointer": "/buffers/0",
"mimeType": "application/gltf-buffer",
"storage": "external",
"uri": "testbrick2.bin",
"byteLength": 9792
}
],
"animationCount": 0,
"materialCount": 2,
"hasMorphTargets": false,
"hasSkins": false,
"hasTextures": false,
"hasDefaultScene": true,
"drawCallCount": 1,
"totalVertexCount": 198,
"totalTriangleCount": 288,
"maxUVs": 1,
"maxInfluences": 0,
"maxAttributes": 3
}
}
I’ve attached the USDA file which is just a mesh cone with the sample Adobe_Brick material applied.
testbrick2.usda (47.0 KB)