Flex Cloth Tearing in Unity

Hello! So I’ve seen the new Flex demos and decided to start playing around with them in Unity. I’ve looked around and couldn’t find anything about putting in cloth tearing. I’m using the latest version of the Flex asset package for Unity. Can someone please give me an explanation on how to do this? Thanks! (Also sorry for posting here instead of on GitHub. I don’t have an account there yet)


Hi Elijah,

You should post this to the Github space as no one from the Physics Modeling team is monitoring this board.